Real-Time Photorrealistic Dynamic Scene Representation And Rendering With 4D Gaussian Splatting¶
Problem Formulation and 4D Gaussian Splatting¶
Problem Formulation¶
- \(p_i(\mu,v,t)\) can be factorized as a product of a conditional Gaussian and a marginal 1D Gaussian
Helper Proof see Appendix
Representaion of 4D Gaussian¶
4D Gaussian¶
4D Gaussian : In the same way as in 3D Gaussian, we can define decomposition of 4D Gaussian as \(\Sigma = R\Lambda R^T\) where \(\Lambda\) is a diagonal matrix and \(U\) is an orthogonal matrix. Also if we use \(S = (\Lambda)^{1/2}\), then \(\Sigma = RSS^TR\)
S is a 4x4 scaling matrix (diagonal matrix) so it can be represented as \(S = diag(s_x, s_y, s_z, s_t)\)
R is a 4x4 rotation matrix so it can be decomposed into 2 isotropic 2 rotations, each of which represented by a quaternion. So \(R = L(q_l)R(q_r)\) where \(q_l\) and \(q_r\) are left and right quaternions respectively.
\(q_l = (a, b, c, d)\) and \(q_r = (p, q, r, s)\)
the mean of the Gaussian is represented by a 4D vector \(\mu = (\mu_x, \mu_y, \mu_z, \mu_t)\)
Derivation of the conditional 3D Gaussian and marginal 1D Gaussian¶
Conditional 3D Gaussian¶
The conditional 3D Gaussian is the Gaussian distribution of the first 3 dimensions given the 4th dimension. It can be derived by the following formula:
Marginal 1D Gaussian¶
The marginal 1D Gaussian is the Gaussian distribution of the 4th dimension. It can be derived by the following formula:
4D spherindrical harmonics¶
spherindrical harmonics¶
- Spherical harmonic functions are a series of orthogonal functions defined on the surface of a sphere, which can be use to approximate function in spherical coordinate:
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\(l\): the degree (non-negative integer)
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\(m\): the order (integer such that \(−l\leq m\leq l\))
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\(c_{l}^{m}\): SH coefficients
- \(Y_{l}^{m}\): SH functions, where \(P_{l}^{m}\) are the associated Legendre polynomials, \(\theta\) is the colatitude(0 to \(\pi\)), and \(\phi\) is the longitude(0 to \(2\pi\))
- Reference: Spherical Harmonics
- Reference: Spherical Harmonics
4D spherindrical harmonics¶
- 4D spherindrical harmonics are the extension of spherical harmonics to 4D space. It can be defined as:
创建日期: 2024年7月15日 18:16:28